A foot - if this doesn't turn out tight enough I may have to redo them, simpler.
Shoulders and Pelvis.
And here's it all laid out as it is so far. It may be a while before it's finished as I need to buy some more brass to make the 'sandwich plates'
I am also making some dipped latex hands for the armature as we speak (write/read)!
Marnik
Shoulders and Pelvis.
And here's it all laid out as it is so far. It may be a while before it's finished as I need to buy some more brass to make the 'sandwich plates'
I am also making some dipped latex hands for the armature as we speak (write/read)!
Marnik
9 comments:
wow really great
i had a lot of trouble with armatures 'cause the clay would split at one of the joints. how do you combat that. and wasn't the original morph done without an armature?
yeh, morph doesn't have an armature which allows him to...morph!
Yup, looks good to me. I look forward to seeing the armature in action.
very cool stuff man!
keep us updated.
jriggity
who's it going to be for and how do you combat clay splitting. do you know if there is a way to make the plasticine better 'cause i know they do aard-mix at aardman. so does anyone know?
Aard-mix (as far as I know) consists of Newplast with extra wax added in. They get this made in big quantaties by the newplast company (in newton abbot, devon).
All I can suggest for clay splitting is using alluminium wire for armatures, moving it in small amounts at a time, aswell as just resculpting every frame.
yes i also tried aluminum wire but it was to thin and cut through the plasticine
Get however many pieces of wire you need to make it thick enough at the same length, clamp one end to a surface, put the other in a drill, and twist!
okay so that makes it still strong enough to animate
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